It was sitting there, complete with dozens of games I was somehow obligated to play, despite it not crossing my mind for what feels like aeons.īut I also felt inspired. Top 10 dead franchises that should find new life on PS VitaĪs I sat with the Ghost of Christmas Past on my television taunting me, I had visions of my own skeleton in my closet - or, my neglected tech drawer.A spectre of the past, returning to haunt me once again. I couldn't help but sit and stare, as a PlayStation Vita appeared on my screen. Stored metadata is identical to PS Vita apart from a new LANG%d parameter.The Last of Us 2 had a grand State of Play reveal the other night, with more new footage we've seen than ever before - well unless you've been browsing suspicious sites.īut there is one aspect of the presentation that stuck with us like no other.
PSP VITA EMULATOR REDDIT PERSON 4 GOLDEN PC
PC saves aren't padded ( 0x34D3D bytes).īINslot files are the PC alternative to sdslot.dat. PS Vita saves are padded to 0x38000 bytes with garbage data from PS Vita memory.PC saves contain a new save segment ( 0x30 bytes) which stores the Hero's name.The Rescue Requests save segment increased in size (due to internal struct changes), from 0x2908 bytes (PS Vita) to 0x3FAC bytes (PC).
PSP VITA EMULATOR REDDIT PERSON 4 GOLDEN MOD
Wait for a patch, or use this mod to fix the issue.Īlso note that when converting a Clear Data (save 13 below) or NG+ save (save 14 below) generated on PC to PS Vita format, the save metadata is read correctly by the PS Vita version of the game: PCĬonfig settings are no longer saved in system.bin, instead there's a config P4G.ini file in %LOCALAPPDATA%/Sega/P4G/.bin Files Note that the saves work as they should, the only issue is with how the save metadata is displayed. Why does my Clear Data save look like this? Why aren't NG+ saves colored pink/purple in the save select screen? You can also use remotecache.py to regenerate a valid remotecache.vdf. This program will generate a valid remotecache.vdf file when converting saves. The game uses the Steam Storage API to enumerate game saves.Įach save file needs to have a valid entry in %PROGRAMFILES(X86)%/Steam/userdata//1113000/remotecache.vdf. Why am I getting a "Load failed." message when trying to load a save? Why can't I see some of my saves in the save select screen? This converter takes data found in sdslot.dat and converts it to the PC binslot format (see Save Format Changes). PC saves store metadata in binslot files.